Wednesday, March 7, 2012
Work #1 Work That Hurts
In the
chapter "Work That Hurts" from Ciulla’s “What is Work” she talks
about work and the toil and drudgery that go along with it. Drudgery refers to
work that is dull and minuteness, while toil refers to exhausting, continuous
work/labor (Ciulla 30). I would not say
that interior design is dull but I would definitely say that it is extremely
time consuming and exhausting. Interior
designers spend hours upon hours using their problem solving skills while
drafting plans and creating presentations to present to clients. The problem solving continues after the presentation
to the client because more often than not the client rejects the first set of
plans. Interior designers are constantly
modifying plans to meet the required safety codes and to satisfy their clients. Ultimately the problem solving, or “work that
hurts”, aspect of interior design benefits everyone involved in the project that
the interior designer has taken on. A
direct result of an interior designer’s problem solving is a safe, functional
space.
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